How to play

Every ball

One player bats, the other bowls. You both pick a number from 1 to 6 in secret. Nobody sees a choice until both are locked in, then the hands reveal together.

  • Different numbers: the batter scores the number they picked.
  • Same number: the batter is out. No runs.

The gestures

One to five are raised fingers. Six is a thumbs-up.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6

Innings and winning

An innings ends when the batter loses all their wickets, the overs run out, or the chase target is reached. Then you swap: the bowler bats and needs the first score plus one to win. Level scores are a tie.

Team games

Two teams of 2 to 11 players, each joining with its own code. Every ball is still one batter against one bowler. Everyone else watches until their turn.

  • Captains pick the opening pair, the next batter after a wicket and the bowler for each over. If they take more than 20 seconds, the next player in line goes in.
  • Batters change ends after every over, and no one bowls two overs in a row.
  • Last man stands: the final batter bats alone, and the innings ends when the whole team is out.
  • Stuck? If a batter or bowler keeps the ball waiting for 30 seconds, their captain can send someone else. A replaced batter isn't out and can bat again later.

Reading the scoreboard

25 - 2
Overs 3.2 (5)

25 runs for 2 wickets. Overs 3.2 (5) means 3 full overs and 2 more balls, in a match with 5 balls per over. It's a count, not a decimal.

Start a match