Every ball
One player bats, the other bowls. You both pick a number from 1 to 6 in secret. Nobody sees a choice until both are locked in, then the hands reveal together.
- Different numbers: the batter scores the number they picked.
- Same number: the batter is out. No runs.
The gestures
One to five are raised fingers. Six is a thumbs-up.
- 1
- 2
- 3
- 4
- 5
- 6
Innings and winning
An innings ends when the batter loses all their wickets, the overs run out, or the chase target is reached. Then you swap: the bowler bats and needs the first score plus one to win. Level scores are a tie.
Team games
Two teams of 2 to 11 players, each joining with its own code. Every ball is still one batter against one bowler. Everyone else watches until their turn.
- Captains pick the opening pair, the next batter after a wicket and the bowler for each over. If they take more than 20 seconds, the next player in line goes in.
- Batters change ends after every over, and no one bowls two overs in a row.
- Last man stands: the final batter bats alone, and the innings ends when the whole team is out.
- Stuck? If a batter or bowler keeps the ball waiting for 30 seconds, their captain can send someone else. A replaced batter isn't out and can bat again later.
Reading the scoreboard
25 - 2
Overs 3.2 (5)
25 runs for 2 wickets. Overs 3.2 (5) means 3 full overs and 2 more balls, in a match with 5 balls per over. It's a count, not a decimal.